It would be interesting to have more locations in the map like towns, cities, castles, caves, towers… where you can sell food or stuff and take quests.
To keep Focus on the tavern, we should rethink, which places in the World have Potential for a discreet world-enlargement and the Potential to keep a tavern-focused function:
after the swamp quest there are New magical fey-paths from their, beaming the players to a magical fey clearing to gather special ingredients. Maybe we even can beam to Our beloved Kings castle with new Shops- might be an even bigger add-on.
Where do all the taverns guests come from? Maybe add a small towns with new quests, places to Shop and interact.
What about the old mill? What might be inside? Who might take it, after the scarecrow is defeated? What recipes we can add, with a nearby mill?
There are some special Marked rocks above the mines entrance. Which Event might they trigger?
The old mine might have Deeper hidden Halls. Maybe new Monsters and ingredients are to find there.
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Carl
Oct 9, 2025
To keep Focus on the tavern, we should rethink, which places in the World have Potential for a discreet world-enlargement and the Potential to keep a tavern-focused function:
after the swamp quest there are New magical fey-paths from their, beaming the players to a magical fey clearing to gather special ingredients. Maybe we even can beam to Our beloved Kings castle with new Shops- might be an even bigger add-on.
Where do all the taverns guests come from? Maybe add a small towns with new quests, places to Shop and interact.
What about the old mill? What might be inside? Who might take it, after the scarecrow is defeated? What recipes we can add, with a nearby mill?
There are some special Marked rocks above the mines entrance. Which Event might they trigger?
The old mine might have Deeper hidden Halls. Maybe new Monsters and ingredients are to find there.