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Level Up System for Crops + Spawn Chances for Hunting

I hate the combat aspect of the game and I hate it that all ingredients are locked behind dungeons. I understand if the recipes are locked behind dungeon exploration but why would I need to farm green corn in dungeons??

Please just make a leveling up system so if I grow common corn x times I level up and can grow green corn, and if I grow green corn y number of times I get the next level etc. You can even make it so that I need a green hoe for green crops, and the green hoe only drops in dungeons.

For hunting, just make the different rarities have the corresponding spawn chances, which you can improve based on your weapon rarity.

This way I would be encouraged to go to the dungeon to upgrade my equipment without being forced to farm literally everything from the dungeon to access ANY end game content at all. This game has turned into a dungeon crawler game with a bit of tavern-keeping on the side instead of the other way around. Should call it Ale and Tale Dungeon now.

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