There is no pleasure after passing. There is nothing at all, just air. Everything is great during the passage, but how quickly we swallowed it without chewing.
The immediate goal of our overall game plan is to slow down the pace slightly.
It's incredibly simple, and you can solve it in just a few days - just slow down. The players are using the shift like crazy, completely inappropriate. They need to be convinced that this is not necessary, just slow down the rate of visitors by 2 times. The growth rate of plants increases by 3 times. Gain experience 3 times or change the amount of rewards in the form of experience and money. I have a TAVERN, not the governor's treasury, too much money in no time, too many customers (considering that I'm in a remote forest, and there are only quest fighters and orcs on the map).
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π‘ Ale & Tale Tavern Feature Request
7 months ago

Sanford
Get notified by email when there are changes.
π‘ Ale & Tale Tavern Feature Request
7 months ago

Sanford
Get notified by email when there are changes.