customers content tavern 2

this ticket is the detail of my idea of make new customers that not means it would be like that. if this ticket interests the devs.

First : the list customers could be add before the end game:
crazy clown or an acrobat, a dwarf, a bard, a pro fighter.

After end game. that list customers could be unlock or not with some quest.
karma pets, mysterious magicien, elf, Friendly Vampire, the thieves

i lets people try see for the fairy, dragon worshipper, evil, angel, giant. if nothing i will made a other ticket a other day.


For anyone have good time with that.
A UI will be made for control who can come in tavern.

We are in fantaisy world so also we not need to see the same food we have in real life.
with this new customers i hope dev deploy new dish with crazy thing

i dont know if its good to made a ticket for the look of dish with theme base on this new charac customers. i should one day if I see that it remains inspired by real life.

Also we could do a quest to conquer the appetite of the orcs and zombies xD like that we can also have normal enemy as customers but they will scare away some customers.

thanx all for the support and to dev to made this game.

WARNING
if you want to not know what happen with each customers and get surprised.
i request to not read the part below

































THE FUNNY THING:
As customers:

Friendly Vampire:
Effect → 1: If the vampire isn't served in time, it drains about 50 HP from the player or customers by discreetly biting them. NPCs can't die.

NPC It doesn't feel the attack. It continues eating, but its face is pale or even completely white. It pays for the meal. When it finishes and leaves the tavern, it completely transforms into a zombie and attacks the player.

(Additional task) Apply a slight jumpscare something like the camera turn to face the vampire only if he grab the player for bite him. Nothing too scary.
Or music like a vampire laughing. If the player is bite, their vision will become strange or red, and they will lose control of their character. their body wil run bite a other players only if they are near the tavern or in the tavern, and the bitten player's eyes will turn red.

Be careful, if they are the only player in the tavern, they will bite the nearest NPC and will feel better afterward. This means he's cured, and therefore the other NPC will turn into a zombie, and the player can die from this HP loss.

Having the vampire as a client should drop exclusive loot to make very profitable and fun meals.

each bite make loss 20hp player to player.
End after the last player in tavern was bite and if the vampire is the last customers and bite player this one will just sleep on the ground a little time only if the player is alone in the tavern.
To stop the vampire's anger, you have to see him coming and brush him off for his impatience.

He is not afraid of monsters. and will end its meal.





A dwarf:
He carries a metal hammer with him.

 

He repairs everything that's broken by himself, one by one, while waiting for a meal.

 

When he has his meal at the table he's chosen, he stops repairing.

 

When he's finished eating, he either repairs whatever is still broken as payment. If all goes well, there's a 50% (0 or 1) chance he'll leave a tool with enormous stamina and a special skin.

Otherwise, he pays double the amount of food given.

 

He's terrified of zombies, and if a vampire tries to bite him, he hits it so hard that he was stunned, then leaves the tavern without causing any trouble.









ELF:
They also use magic to eat dish.

The problem is that they dont have good control over their magic, sometimes they can freeze the whole table and sometimes they can burn it.

But anything can happen to him, everything is fine in his head XD.

EFFECT 1:
But the other customer at the table if they are burned, they will run to put out the fire that consumes them and scream in all directions.

They can go into the laundry machine and activate it if there is water otherwise he rushes into the well outside the tavern and throws himself in.
Then go back up the air relieve and return to their table to finish the meal.

If the table after the elf has activated his magic spell is not returned to normal thanks to a tool the customers unless greedy will leave the tavern and the greedy will look for another table.

EFFECT 2:

If the other customers are frozen because of a cold magic spell, they can no longer cook their meals and their bodies are frozen until they are released by heat, so the torch is useful.

Also if a other elf is on the same table and one of use loose control the other stop his magic spell then everything is fine for anyone at the same table.

ANY upgrade made will not stop the event where NPC get frost or burn BUT the upgrade can help the table to come back at its normal state and same for the chair.

not scare of enemy in tavern






Crazy clown:
This one doesn't leave even if his meal isn't served.

He likes to wander around and sometimes do pirouettes by jumping from the second floor or hanging from the ledge or even the tavern's chandeliers.

When he does pirouettes or whatever, he must have no physics that could influence the items placed in the tavern.

When the player doesn't satisfy him, he steals another customer's meal and eats it instead.
And the clown was now satisfy.

This restarts the customer's food request, but with only 1/4 of the normal time for the one who see is meal gone. but that also mean the customers as to pay all dish he ask.

if that happen to the thieves he will ask again 3 dish

scare of enemy in tavern



Pro fighter:

effect 1:
He must destroy enemies by throwing them against walls or by performing combat attacks.

He can do this by throwing enemies against a kitchen machine or windows, tables, bedroom doors, and tavern doors.

He can break them. Therefore, the player will repair the damage with a hammer or other means.

He likes to fight with his bare hands.

if he break a table where some customers not afraid of monster was.
They take their meal instantly and encourages the fighter to win and finish defeating all the monsters then when its end people with their meal go in other table free and finish to eat.

if no table left this people will leave the tavern with the dish! And they not pay for the meal.

that means the player lost recipe. but its tavern have no monster left xD










Musical Bard:
Only! if the player has purchased a show scene for their tavern.
And if the developers want to play music of a different style. *

After their performance, all customers, without exception, pay 15% more than their meal price.
Then they go to a table to eat.

effect 1:
During their performance, if a pro fighter is in the tavern, they won't run away if there's a zombie or other enemy, even for people who are normally afraid of zombies, otherwise they will.

People in the tavern will sometimes raise their arms in encouragement. If the pro fighter breaks a table, the NPCs react normally as part of the pro fighter's effect because they are no longer afraid of zombies.

the thieves:
This one tries to be another charac customer and sometimes leaves his chair to steal money from other customers.
This reduces the payment for the dishes by 70%.

effect 1:
However, giving him two hit brushes or catching him when he's out of his chair makes him pay 10 times the price of the dishes he ordered.


As long as the thief isn't found, he will ask for more dishes, increasing the payment he has to pay.
He can ask for food three times, after which he leaves the tavern, and he takes the containers of his dishes with him.


Passif:
He can also get caught if he tries to steal from a vampire or a pro fighter.
If this is the case, the vampire is instantly satisfied, he ate the thief and the pro fighter will consider him a zombie and kill him.

If the NPCs find him before the player, then it will be a normal amount that the player will receive for the meals that the thief asked for.


made that guy good please like a mecanic when the player not look at the room the npc try rob something.

the spawn of that npc apear 1 time each 3 day.


mysterious magicien :

This magician is a mystical creature; you can see tentacles for his feet.

 

He only eats dishes prepared with at least a few mystical ingredients, thanks to the wolf fang, the ghoul's eye, and everything else in the category. To make his meals, the player must have a sort of Halloween cook, a bit like the magic cauldron. And the magician likes to ask for potions made in the magic cauldron as drinks.

 
effect 1:

Once he has finished his meal, he will wait near the tavern entrance and create a quest. Talk to the magician so that the player can choose a reward from the UI for satisfying him on time. It's possible to use the magic herb the scarecrow talks about for rewards.

he spawn each 2 days and he do nothing when he was not satisfy.

he just leave the tavern

if the thieves rob him and if player caught the thieves he will get a magical weapon use for many thing.





karma pets a NPC:
the player can select who is his pets. a cat, a dog, a dragon or more.

the thing is that pets is a micmic. the player can custom the colors of the pets but cant made more than 1 color for the full body of that pets.

that pets micmic will each 4 day ask a dish if he was not satisfy! he gets 1 negate karma point otherwise he has a good karma point.


effect 1:

the player can ask to micmic to do some little thing for him with its magical power or skill that use good karma point. if the negate karma point reach 3 or 2 a storm or some other thing crazy will happen to the player anywhere he was.

Giving the animal a mythical dish should calm it down for 30 days.
And each save people in orc camp earn good karma point for the player



























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💡 Ale & Tale Tavern Feature Request

Date

8 months ago

Author

.zeno1

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