Clientele

An interesting detail: the more popular our tavern is, the more expensive our visitors dress up. But the question is, how did I influence this with a spoon in the kitchen? By the end of the game, I literally had only rich nobles left instead of ordinary peasants. And they demand to be served standard barley porridge for commoners. Funny. I ask the developers to pay attention to this.
I suggest assigning some dishes to a specific audience. For example, peasants come to drink beer and ale. The nobility comes to drink whiskey and bourbon. The peasants come for oatmeal and corn, and the nobility come for expensive pastries and fried game.

Or give them the opportunity to change prices, if everything is expensive, the rich will come. If everything is cheap, ordinary peasants will come. If that were the case, I would probably spend the mountains of accumulated coins to feed the peasants fine cuisine by changing the prices. You can even add an achievement for this (the most expensive dish at the lowest price, you're such a Robin Hood))

It already depends on the owner of the tavern, whom he wants to feed and earn money. (For reference: there are probably more poor people in the forests)

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πŸ’‘ Ale & Tale Tavern Feature Request

Date

7 months ago

Author

Sanford

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