It would be a great feature for the Imperial Chests! Since they can’t be purchased, why not make them a little bit more special? :D
jcheung
•
Jan 3, 2025
yeah, even if one cooking area can only "latch” on to the nearest within range, it would be nice
tavarath
•
Dec 28, 2024
This would be nice! Or even as an un-lockable feature for higher levels. maybe some kind of special chest.
oroborosh
•
Jan 29, 2025
Great idea! This would also help some of the difficulties that this entails. Features like these tend to rely on distance between the chest and the player (or chest and workstation) to determine, if an item is available. Having a special type of chest that items can be sourced from directly from the workstation makes it much more clear for both the player and the developers. The workstation HUDs could come with a new tab next to the player inventory where you could switch between the two.
Log in to comment and vote
Comments4
Wafflez
Jan 10
It would be a great feature for the Imperial Chests! Since they can’t be purchased, why not make them a little bit more special? :D
jcheung
Jan 3, 2025
yeah, even if one cooking area can only "latch” on to the nearest within range, it would be nice
tavarath
Dec 28, 2024
This would be nice!
Or even as an un-lockable feature for higher levels. maybe some kind of special chest.
oroborosh
Jan 29, 2025
Great idea! This would also help some of the difficulties that this entails. Features like these tend to rely on distance between the chest and the player (or chest and workstation) to determine, if an item is available. Having a special type of chest that items can be sourced from directly from the workstation makes it much more clear for both the player and the developers. The workstation HUDs could come with a new tab next to the player inventory where you could switch between the two.