Adding types like Gather and Fetch would diversify the loop, especially for solo explorers.
Gather Quest: Find/collect X item (e.g., ores, plants, fish) and keep it—no gold, but builds inventory for crafting/cooking/tavern stock.
Fetch Quest: Find X item and deliver to a customer or the shop merchant outside—50/50 chance of gold or item reward (e.g., tools, recipes).
These encourage hunting, fishing, farming without combat focus, reward progression, and fit the open world. Solo players get low-risk grinding; co-op adds teamwork. Upvote for fresh quests! 🕵️♂️
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💡 Ale & Tale Tavern Feature Request
2 months ago

Keldarien
Get notified by email when there are changes.
💡 Ale & Tale Tavern Feature Request
2 months ago

Keldarien
Get notified by email when there are changes.